Research topics

Information on topics of research

When choosing research topics, we focus on areas that can help us better understand how children learn and how we can improve the learning process. At the same time, we try to take advantage of our specific strengths and focus on topics that are still rather on the sidelines of scientific interest, such as the process of competence development - effective learning methods, measuring the status and development of competence, implicit learning, peer learning or the development of curiosity.

Our research topics

Pedagogy & AI

We're trying to figure out how to incorporate AI (artificial intelligence) into the school curriculum. The aim is to support the development of children in our ScioSchools using AI tools such as ChatGPT. These tools save time for the guides (teachers) and can also evaluate children's answers faster and more accurately than a human.

Curiosity of children in schools

Our aim is to find out why children lose their curiosity when they arrive at school. We will probably never completely stop the loss of curiosity in children, but we can slow it down to some extent. To do this, we have conducted long-term research on curiosity in several hundred children in ScioSchools and beyond, using standardised and validated psychological instruments.

Curiosity of those interested in studying at university

Thanks to the National Comparative Exams (NCE), organised by Scio, we have access to tens of thousands of university applicants. We find out how curiosity is related to the chosen field of study, the result of a general academic prerequisites (GAP) test or the education of the applicant's parents.


Ongoing projects

Mixing of different age groups of pupils in the primary school

The project explores the differences between first grade students who are educated in mixed age groups and those who are educated in age-separated groups.

It uses a questionnaire survey, in-depth interviews and experimental methods.

The output of the project will be a research report provided to research subscribers and offered on the web for knowledge transfer.

The use of computer games in the development of competences in schools

The project maps the didactic potential of current computer games in the field of competence development in primary school students.

Within the project, we are piloting and then evaluating the use of these games in education.

The output will be methodological recommendations for teachers, provided to research subscribers and offered on the web for knowledge transfer.


Choosing a career orientation based on virtual reality eye camera data

Project No. FW03010082, supported by the Technology Agency of the Czech Republic

The project investigates ways of measuring learning self-regulation in secondary school children using a hybrid tool combining virtual reality technology with a classical computer game.

The aim of the project is to create a modern method of career guidance.

We are carrying out parts of the research for the company, s.r.o., which is one of the participants in the project.